Review: One-Hour Wargames by Neil Thomas

One_Hour_WargamesReleased in 2014 by Pen & Sword Military, One-Hour Wargames contains miniature wargaming rule sets for nine historical periods, ranging from ancient times through World War II.

The book begins with a chapter on wargaming, obtaining and preparing miniatures, and obtaining or making terrain. The next several chapters treat each historical period in turn, first with a brief overview of the historical period in question, the major types of units fielded by armies at that time, and a brief outline of tactics used by those units; after that introduction, the following chapter states the actual rules Thomas devised for that period. Thomas then details 30 wargaming scenarios adaptable to any historical period, followed by chapters on campaigns, solo wargaming, and reference material. The text retails for $15 to $25 U.S., and used copies are available for as little as $10.

The rules are, with the exception of the World War II set, not scale-specific. They are more operational in nature, i.e., these are platoon- or company-level rule sets, and they are designed to be played on a 3′ x 3′ tabletop. Uniquely, units don’t roll to hit each other under these rules; hits are assumed to be happening, as units are close enough to hit each other. Rather, units inflict variable casualties on each other each turn, modified by terrain or troop type; any unit can absorb 15 points of damage, then its morale breaks and it ceases to be an entity on the battlefield.

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Free Download: Tokens for Phil West’s ‘Budget Battle’

The action-packed 'Moved and Shot' token.
The action-packed ‘Moved and Shot’ token.

One of the suggestions made during yesterday’s review of Phil West’s Budget Battle wargame rules was that the game would play more smoothly if there was a set of tokens to identify units that have already acted during a turn.

Since we plan on doing a Pirates vs. Ninjas battle report using these rules in the near future, we thought we may as well go ahead and design those tokens, which can be downloaded here, or through our Free Downloads Page.

Most of the tokens are round, and one inch across. They can be cut out with scissors or, with minimal investment, punched out with a 1″ round scrapbooking punch. We often buy 1-1/4″ steel washers, then attach our paper tokens to the washers with glue sticks for long-term durability.

The tokens represent figures that have already moved, already shot, or already moved and shot during a turn, as well as tokens that identify pirate figures that carry grenades or ninja figures who are considered hidden. The second page features a cut-out template that accurately depicts a flamethrower’s arc of fire, so it is easy to see which enemies nay be affected.

Did we leave any token concepts out of our design? Let us know in the comments, and we’ll update the document!

Review and free download: Budget Battle

Budget Battle was designed specifically for play sets like this one.
Budget Battle was designed specifically for play sets like this one.

There are dozens of wargaming rule sets that could make use of army men as miniatures, and Budget Battle is a fine example. The rules, drafted by Phil West (free download here), are a mere six pages in length. They were prepared for use with any of the numerous play sets available in 54mm/2-inch “army men” scale, containing two separate forces – forces which don’t always include army men. As examples, the author cites sets labeled Army Men vs. Cavemen, or Pirates vs. Ninjas.

Components

Enough 54mm figures to form two sides, a handful of six-sided dice, a tape measure or ruler

Army Building

No rules are provided for army building; there are no point values or limitations on how many of a certain type of figure may be present in a squad or on the battlefield. Since the rules clearly state that they are designed for use with a specific type of play set that includes two separate forces, the implication seems to be that the players will empty the canister of troops and start the battle with whatever is inside.

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Is your vehicle properly scaled for your army? Find out in three steps

The Enigmatic Camouflage/Cube Van/Ambulance/Law Enforcement Vehicle, or ECCVALEV, pictured with one of the tan's dastardly agents.
The Enigmatic Camouflage/Cube Van/Ambulance/Law Enforcement Vehicle, or ECCVALEV, pictured with one of the tan’s dastardly agents.

One of the incredibly few drawbacks of wargaming with plastic army men can be seen in the frightening range of vehicle scales provided with the various play sets or available for separate purchase. Most army men are roughly 1:35 scale (or 54mm scale, for folks who buy higher-end figures); in that scale, a six-foot tall man stands about 2 inches tall. Virtually all vehicles marketed for use with army men are under scale, some (especially aircraft) are as small as 1:100 scale!

One way to ensure that vehicles are to scale is to purchase military models in 1:35 scale. You could also buy in 1/32 scale, which is more common for military models, and practically indistinguishable from cheaper 1:35 products. Unfortunately, doing so can run into tremendous expense, as some of these models can costs upwards of $30 U.S. for a single vehicle.

At Army Men Wargaming, we don’t like tremendous expense – it’s the reason we are using army men instead of accurate military miniatures in the first place – so we tend to resort to second-hand or inexpensive toys that are close to scale. But how do we know if it is close to scale or not?

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Tutorial: Making Wargame Terrain from Broken Toys, Part 6

Part six is completed and published online! You can view it here:

We’ve also placed all six parts into a complete playlist, here:

Happy viewing! If you try any of these techniques while making your own terrain, please consider placing pictures or links in the comment fields below.

Review: Rory’s Story Cubes [As applied to wargame scenario design]

Rorys_Story_CubesFundamentally, Rory’s Story Cubes is a storytelling game. The basic game is composed of nine six-sided dice, with simple icons on the die faces instead of pips or numbers. Players roll the dice, then compose a story that uses the icons rolled as story elements. The line of basic cubes has been expanded to include lines for crime, fantasy, travel, actions, and even prehistoric elements, and mixing dice from different sets yields a virtually limitless number of combinations.

The game has been used for recreational storytelling, game design, and even foreign language instruction. Admittedly, it may be of limited use for purely historical wargamers, who are more interested in accurate historical re-enactment than creating their own narratives; for gamers who create scenarios for fictitious conflicts, however, they can be most useful. Today, we’ll use Rory’s Story Cubes to design a simple fictitious wargaming scenario in the ongoing Green versus Tan conflict.

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Tutorial: Making Wargame Terrain from Broken Toys, Part 4

Part four is finished and online, and the work on our jeep wreck continues! In this part, we finish up the shading and drybrushing, in preparation for adding rust effects. Part five is in production, and we’ll have that posted in about three days. In the meantime, happy viewing!