Fundamentally, Rory’s Story Cubes is a storytelling game. The basic game is composed of nine six-sided dice, with simple icons on the die faces instead of pips or numbers. Players roll the dice, then compose a story that uses the icons rolled as story elements. The line of basic cubes has been expanded to include lines for crime, fantasy, travel, actions, and even prehistoric elements, and mixing dice from different sets yields a virtually limitless number of combinations.
The game has been used for recreational storytelling, game design, and even foreign language instruction. Admittedly, it may be of limited use for purely historical wargamers, who are more interested in accurate historical re-enactment than creating their own narratives; for gamers who create scenarios for fictitious conflicts, however, they can be most useful. Today, we’ll use Rory’s Story Cubes to design a simple fictitious wargaming scenario in the ongoing Green versus Tan conflict.