Combat Storm is a rule set produced by Strategy Wave Studios. It is designed for two to four players, ages 12 and older. Combat Storm is a turn-based tactical wargame, intended for use with plastic Army Men as miniatures. The implied scale is 1:35 or 54mm, i.e., one inch of tabletop represents three feet in the game.
The rules are available at combatstorm.com. The rulebook retails for $22.99 U.S., but for an additional $7 U.S. you can purchase a boxed set including the rulebook, about 60 Army Men of various poses and colors, and four vehicles: a main battle tank, a light tank, a self-propelled artillery vehicle, and an air defense/ground support vehicle. Purchase of the rulebook, whether in the boxed set or by itself, grants access to the online Combat Storm Player Portal, through which you can subscribe to newsletters, download exclusive content like print and play tokens for identifying squads and troop states or papercraft terrain, and access utilities such as an army builder tool. You can also purchase additional Army Men, armored vehicles, dice, and additional paid papercraft downloads on the Combat Storm site.
We’ve just uploaded a new tutorial to the Army Men Wargaming YouTube Channel! This time, we are taking those gray plastic barbed wire fence sections and basing them, making them more stable – and better looking – on your wargaming table.
Editor’s note: the designers of this game have released a v. 1.5 of these rules, which we recommend. You can read the latest review here. In addition, the designers have chosen to make the current rule set available as a free download! You can download those rules here.
Guns ‘n Grenades is a downloadable, tactical rule set for wargaming with 54mm plastic army men, retailing for $1 U.S. The rules are simple – only 11 pages in length, including numerous illustrations – but they make for a quick and cheap game.
The mechanics are easy enough; roll one six-sided die, add your attack or defense modifier (depending on what your troops are doing), and compare it with your opponent’s score. If the attack roll is higher than the defense roll, a hit is scored.
Soldiers each have four stages of life in this game: healthy, wounded, bloodied, and dead. When a soldier is hit, he usually loses one stage. The authors recommend using slips of paper to identify wounded or bloodied targets.
Plastic soldiers are divided into types, based upon the way they are sculpted. For example, a figure holding an assault rifle is a common rifleman, while any figure aiming down the sights of his weapon is considered a sniper. The authors even found a use for that officer-style pose with the pointing arm – they are scouts. There is a total of nine soldier types.
We’ve added another unboxing/review video to the Army Men Wargaming YouTube Channel! This clip is a close look at the Ninjas vs. Pirates Battle Figures Set by Imperial Toy, LLC. While not exactly the first image that comes to mind when thinking of Army Men, there are some quality sculpts in this 90-figure, 54mm set, which retails at $3 to $6 U.S.
Budget Battle, a free, downloadable rule wargame set designed specifically for these sets, is reviewed here. We designed a set of print-and-play tokens for Budget Battle, which are available for free download here.
If you play this game and determine a victor in the Pirates Vs. Ninjas saga, please tell us about it in the comments!
One of the suggestions made during yesterday’s review of Phil West’s Budget Battle wargame rules was that the game would play more smoothly if there was a set of tokens to identify units that have already acted during a turn.
Since we plan on doing a Pirates vs. Ninjas battle report using these rules in the near future, we thought we may as well go ahead and design those tokens, which can be downloaded here, or through our Free Downloads Page.
Most of the tokens are round, and one inch across. They can be cut out with scissors or, with minimal investment, punched out with a 1″ round scrapbooking punch. We often buy 1-1/4″ steel washers, then attach our paper tokens to the washers with glue sticks for long-term durability.
The tokens represent figures that have already moved, already shot, or already moved and shot during a turn, as well as tokens that identify pirate figures that carry grenades or ninja figures who are considered hidden. The second page features a cut-out template that accurately depicts a flamethrower’s arc of fire, so it is easy to see which enemies nay be affected.
Did we leave any token concepts out of our design? Let us know in the comments, and we’ll update the document!